Latest news - content ported from my blog at flash-fx.blogspot.com
April 28 2008
new 3D work...
Got a distinction for my Masters degree - woohoo!
I'm busy DIY'ing the house at the minute but get time every now and again to work on a technical high resolution model of a bristol blenheim bomber from World War 2.
Its going quite well with a few areas more to model (it takes ages to complete each area as virtually all my reference information is gleaned from photos found on the internet).
Click the little image to the right to view a screengrab of the cockpit and engine area. Once modelled it will be textured and probably used in some animation ideas I have.
Posted by Si at 01:25
March 14 2008
Course finished :o)
Woohoo, I've finally finished my Masters Degree!
Its been a fun if extremely busy time working on the degree but definitely worth it. Time for a little relaxation before getting together a showreel and looking for a job.
In the meantime here are the tutorial videos I've created to demo my bTraffic tool. I'm toying with the idea of modifying bFlocking, my other animation tool, to simulate pedestrians and then add that together with bTraffic. Following on from that is another idea that I'm looking into which would encompass both bTraffic and bFlocking. More on that as it develops.
Its been a fun if extremely busy time working on the degree but definitely worth it. Time for a little relaxation before getting together a showreel and looking for a job.
In the meantime here are the tutorial videos I've created to demo my bTraffic tool. I'm toying with the idea of modifying bFlocking, my other animation tool, to simulate pedestrians and then add that together with bTraffic. Following on from that is another idea that I'm looking into which would encompass both bTraffic and bFlocking. More on that as it develops.
Posted by Si at 14:24
February 25 2008
more bTraffic...
Here is another update on the bTraffic tool, showing how easy it is to set up a road with a few different vehicle types.
and another one showing 2 roads that have been generated by bTraffic, a 6 lane motorway on the left and a 3 lane road at the front right (just uploaded so will show soon).
and another one showing 2 roads that have been generated by bTraffic, a 6 lane motorway on the left and a 3 lane road at the front right (just uploaded so will show soon).
Posted by Si at 21:46
February 19 2008
more traffic...
Well I'm coming towards the end of the Uni course at Leeds Met and am putting some final touches to my bTraffic animation tool. Below are two highres samples of traffic flow. The first simply shows a fairly heavily used road with numerous highres vehicles moving along.
The second shows an earlier version using a primitive movement between lanes. That has recently changed and an ease in/ease out movement is now moving vehicles nice and smoothly. An updated video showing the effect will be posted up soon.
The second shows an earlier version using a primitive movement between lanes. That has recently changed and an ease in/ease out movement is now moving vehicles nice and smoothly. An updated video showing the effect will be posted up soon.
Posted by Si at 21:25
January 17 2008
traffic congestion...
Here is an update to the congestion element of the tool. You can drag one or many locators onto the road and position them on lanes to restrict traffic flow. For this example I added a couple of boxes as a simulated accident that the traffic tries to get around.
Posted by Si at 15:03
January 06 2008
bTraffic opposing roads...
Here's a bTraffic update on a few bits I added just before xmas and just after new year.
This version now has opposing road generation so you can set up a motorway/freeway quickly and easily. You can now also change the lane widths and specify a separation value between the roads. It's using the same particle emitter to fuel each road but it will later let you set the weighting of how busy each is.
This version now has opposing road generation so you can set up a motorway/freeway quickly and easily. You can now also change the lane widths and specify a separation value between the roads. It's using the same particle emitter to fuel each road but it will later let you set the weighting of how busy each is.
Posted by Si at 21:03
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